The
purpose of using graphic novels within a classroom is to help reluctant readers
connect with text. Graphic novels can also be used for answering critical
questions and providing evidence for arguments. While reading comics is great
for students who can’t connect with text, producing comics can be fundamental
in helping students understand the text. When posing the question, “What is a
reoccurring theme throughout the text?” students can draw a comic representing
the theme- either with main characters or whatever represents the text.
Graphic
novels can be considered their own genre but, with reconstruction of classics-
graphic novel can fit into any genre. Graphic novels contain literary elements
word text has- symbol, character, and plot. Giving a diverse text will help
students connect and create arguments. Using graphic novels can create a way
for students to access different texts. Along with podcast and videos- students
can learn on another platform and connect with it.
Using
graphic novels within the classroom can help students reach higher order
thinking skills. Graphic novels promote complex analysis and evaluation of a
text. Interrupting picture can bring out more interruptions than interrupting
words. As the saying goes, “a picture is worth a thousand words”. Students will
looks at colors, textures, words, text boxes, frames, and camera angles- and
make argument or analysis of the information. It is the teacher’s job to help
students relate to text and come up with analysis- whether it’s through prompts
or classroom discussion. There is no limit on how to reach students within the
classroom. If a student connects with a text that is a graphic novel- use it in
the classroom. If a student can understand a concept through podcast or video-
use it within the classroom. There is no limit to the resources graphic novels
can bring to the classroom.
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